Wednesday, June 22, 2011
The Green Lantern video game: God of War, Green Lantern style!
Let's face it – video games that are movie tie-ins usually stink. They almost always have poor graphics and they have gameplay that's either way too easy or impossibly hard, but never anything in between – AND they can generally be counted on to be hopelessly bound, creatively, by the movie they're based on. It also doesn't seem to matter if the original movie was a good one or a bad one – the game can generally be counted on to be bad. (Though Pixar films are visually state-of-the-art, there's yet to be a Pixar video game tie-in that looks [or plays] even half as good. The Harry Potter games started off promising and then became progressively worse in quality as the movie series grew and matured. And the James Bond video games, much like the James Bond movies, are hit-and-miss quality-wise.)
In spite of this woefully poor record, I actually picked up a copy of the new game, Green Lantern: Rise of the Manhunters. I expected it to stink as much as any other movie tie-in. To my great surprise, though, this game is actually FUN.
Maybe it helps that the game's only obvious ties to the Green Lantern movie are skin deep. It DOES use Ryan Reynolds' voice and likeness for Hal, and there are a few design elements from the movie – but all similarities to the movie end there. If you're at all familiar with the popular video game God of War, that's what this game is – it's God of War, Green Lantern-style, and it's AWESOME.
In the game, of course, as Green Lantern, you can generate constructs – some of which, like the maces-and-chains, are incredibly cool and do a great deal of damage. (My personal favorite construct is the giant baseball bat – and Hal has surprisingly good form swinging that thing.) The graphics are even rather good quality, especially for a movie tie-in. Everything is all nice and glowy and pretty, as you would expect the Green Lantern universe to be.
It's not a perfect game, by any means, but it's very fun to play – I found it neither too easy nor too hard, and just challenging enough. There are three levels of play: Emerald Knight, Enforcer, and Poozer(!). You begin with a few basic constructs and then can form much more elaborate constructs as you gain experience. The game also follows a plot that's very faithful to the Green Lantern universe: Hal, Sinestro, and Kilowog are on Oa. Hal has been a Green Lantern only for a little while, and the three Lanterns are making funeral preparations for Abin Sur. Suddenly, the Manhunter robots attack. The Guardians tell the Lanterns to (more or less), “GO GET 'EM, BOYS,” and the game is on!
The battle begins on Oa, moves to Zamaron, and then movies to Biot (the Manhunter homeworld) before moving back to Oa. The main protagonist is Hal, and in one-player mode you're stuck with being Hal. In 2-player mode, though, the second player gets to be Sinestro, and there are some very nifty attacks that Hal and Sinestro can orchestrate together. (I'm very fond of the Baseball maneuver, shown in the following image.) And while you don't get to play as Kilowog, you do get to fight alongside him a bit – and rescue him from the Manhunters. The other Lanterns really don't put in an appearance, but the Zamarons certainly do!
The main villain isn't one that's a huge surprise for regular GL readers, but the game creators did a good job of setting up the main bad guy – and the final battle. Along the way, there are plenty of bad guys, and plenty of big (Boss) battles. The way to get through the really tough battles is to come up with the right combination of constructs (Sword? Turret gun? Battle armor? Giant hammer...?) that's the most effective against specific foes. I'm not used to having to use shields when playing first-person fighting games, but I definitely had to use them in a couple of battles here.
And, believe it or not, the Zamarons are a pain in the #%$# to fight.
A few minor gripes:
- I think I'm too used to playing DC Universe Online, because I kind of resented the fact that my freedom of movement was restricted to what this game wanted me to do – but I guess that's normal for a game like this.
- The cut scenes are rather good, but there doesn't seem to be any way to skip past them. That became very annoying whenever I ran into a Boss that kept "killing" me, and I ended up having to re-watch the same friggin' cut scene over and over and over …
- Ryan Reynolds is GOOD as Hal, but I got kind of tired of him saying “What the hell” all the time. I blame the script.
- There are some flying missions, and the controls for those are a WEE bit too sensitive. It helps a lot, though, to build up Hal's ring power so that it surges. This encases Hal in a fighter jet, complete with heat-seeking missiles!
All in all, though – FUN game! Better than a movie tie-in game deserves to be, really.
There's one small, inspired detail in the game that I absolutely love. It's a precious, precious detail that's NOT in the movie. I'm not even sure it's ever, even been explored in the comics: In the game, Hal's ring talks – just like it does in the comics. The VOICE of Hal's ring is a WOMAN's voice. A very NICE and SEXY-sounding woman's voice. I LOVE that detail. It's so perfect, and goes a long way toward explaining a LOT about Hal's relationship with his ring.